
- #Dnd 5e character builder for eldritch knight full#
- #Dnd 5e character builder for eldritch knight plus#
You choose an element between frost, fire and lightning.
#Dnd 5e character builder for eldritch knight plus#
Additional points may be spent to increase the effect each adding 1d8 more damage up to a maximum of 4 extra points spent dealing 5d8 damage, plus the melee weapon damage, in total.Īlso starting at 7th level you can weave arcane power around you to bolster your defenses.

Starting at 7th level, when you hit a creature with a melee weapon attack, you may expend 1 eldritch point to deal an additional 1d8 cold, fire, or lightning damage to the next attack. Lastly you gain unlimited use of the Gust cantrip.
#Dnd 5e character builder for eldritch knight full#
Any foes within the line, other than your primary target must make a Dexterity saving throw (DC = 8 + Pro bonus + int mod.) if they succeed at the saving throw they take half damage, if they fail they take full lighting damage. Additionally you can channel this static energy into a destructive bolt to devastate your foes by expending 1 eldritch point, your melee attacks may also effect any foes directly in a line from your primary target, up to 20 feet away.

The damage type of your bonded weapon attacks changes to lightning, you can revert to its original type as a bonus action. Lastly you gain unlimited use of the Control Flames cantrip. The adjacent foes must make a Dexterity saving throw, if they succeed at the saving throw they take half the fire damage. This effect lasts until the beginning of your next turn. By spending 1 eldritch point, the fire damage of your melee attacks now also effects any foes adjacent to your primary target. Additionally you can stoke these flames to also consume foes near your target. You can revert to its original type as a bonus action. The damage type of your bonded weapons attack changes to fire. Lastly you gain unlimited use of the Shape Water cantrip.įire. And they are slowed to half of their normal movement. The next attack they make is done at disadvantage, for the next round they are unable to make attacks of opportunity. mod.) If the target fails the saving throw. The target struck must make a constitution saving throw (DC = 8 + Pro bonus. When making a melee attack you may expend 1 eldritch point to attempt to freeze your foe. You can revert to its original type as a bonus action, additionally you can channel this chilling energy into a blow which will leave your foe reeling. The damage type of your bonded weapon attacks changes to cold. Choose one of the following three elements, you choose a second element at 4th level and may switch between one of the two forged elements are active with a bonus action on your turn.įrost. Beginning at 8th level, you can add your intelligence modifier to all damage rolls made with your bonded weapon.įinally, also at 3rd level, you can weave elemental energies into your melee attacks. If you bond to another weapon, the bond connected to the first is severed, if this weapon is not already magical it is considered to be so for the purposes of overcoming damage resistance. You may have up to two bonded weapons at a time. Once bonded you cannot be disarmed of that weapon and can summon it as a bonus action on your turn causing it to teleport instantly to your hand. These eldritch points replenish at the end of a long restĪlso starting at 3rd level, you may spend 1 hour to bond with a melee weapon. You may use these points to fuel a variety of abilities listed below.

This pool begins with a number of points equal to your intelligence modifier and increases by 1 point for every fighter level you gain. Beginning at 3rd level, you gain an access to a pool of eldritch points. You can tap into a wellspring of arcane energy.

The eldritch knight seeks to dominate the battlefield with both cunning and might. Eldritch knights use magical techniques similar to those practiced by wizards but they focus predominantly on offensive and defensive magics, weaving primal arcane elements into their attacks. The archetypal eldritch knight combines the martial mastery common to all fighters with a careful study of magic. This replaces what is in the core rulebook concerning the archetype. The following is an entirely different version of the eldritch knight archetype.
